==================================== =SECTION THREE= DOOM ADD-ON SOFTWARE ==================================== ------------------------------------------------------------------ CHAPTER *11*: What is DOOM add-on software and where can I get it? ------------------------------------------------------------------ DOOM add-on software is software, not made by id Software, that modifies, changes, or helps you with your game when playing DOOM. Some examples are cheating utilities, map editors, and sound editors. This software is in no way endorsed by id, and neither id Software nor myself take any responsibility for any problems you have with this software. DO NOT contact id regarding any of this software. Most of this software will not work on the shareware version of DOOM, by request from id Software. Most of this software is available from these sites unless specified otherwise. FTP #(1) ftp.orst.edu /pub/doom/ + ftp.uwp.edu /pub/msdos/games/id/home-brew/doom/ + empires.stanford.edu /pub// + ftp.uni-erlangen.de /pub/pc/msdos/games/ID/DOOM-stuff/ FTP (2) wuarchive.wustl.edu /pub/MSDOS_UPLOADS/games/doomstuff/ BBS (3) Software Creations (508)-365-2359 (2400 baud) (508)-368-7036 (9600-14.4k v.32bis) (508)-368-4137 (14.4k16.8k HST/DS) BBS +(4) Game Palace (305)-587-4258 BBS +(6) 8N1 (407)-438-1568 +: This site is a mirror of (1) #: ftp.orst.edu is a temporary site to replace the old DOOM site until a new permanent site can be found. *11-1* If I don't have FTP access, how can I get these files? ============================================================= Call one of the BBSs listed in Chapter [11]. -------------------------------------------------------------- CHAPTER [12]: What cheating utilities have been made for DOOM? -------------------------------------------------------------- This chapter describes utilities that have been created to help people cheat at DOOM. Due to the recent release of v1.666 of DOOM, there are currently no save game editors that work with the new save game format. Please E-mail me if you have created one! ----------------------------------------------------------- CHAPTER [13]: What add-on software allows me to alter DOOM? ----------------------------------------------------------- [13-1]: BSP v1.2x ================= DESCRIPTION: A 100% working nodes builder which builds the correct BSP nodes and blockmap data for any WAD file. CREATED BY: Colin Reed (colin@argonaut.com) AVAILABLE AT: Site (1): wad_edit/node-build/bsp12x.zip *13-2*: DEHACKED v2.1 ===================== DESCRIPTION: DEHACKED allows modification of the DOOM.EXE file. This makes it possible to create new weapons, new monsters, many special-effects, and much more. Works will all versions of DOOM and DOOM II. CREATED BY: Greg Lewis (gregory.lewis@umich.edu) AVAILABLE AT: Site (1): wad_edit/doomhack/dhe21.zip (13-3) Deframed v1.0 ==================== DESCRIPTION: Deframed v1.0 is a utility used to extract the frame table from the registered version of the DOOM.EXE. Patch files can be created in text or binary format, edited and written back to DOOM.EXE. CREATED BY: Chris Gillespie (gilles2@hubcap.clemson.edu) AVAILABLE AT: Site (1): wad_edit/doomhack/dfram10.zip *13-4*: DEU v5.3 ================ DESCRIPTION: A map editor to create brand new levels for DOOM or edit existing ones. Includes manual, tutorial, and complete source code. Widely considered THE DOOM level editor. Note: v5.3 of DEU was not available at time of writing, but should be available very soon after. CREATED BY: Raphael Quinet (quinet@montefiore.ulg.ac.be) AVAILABLE AT: Site (1): wad_edit/editors/deu53.zip Site (2): deu53.zip *13-5*: DMapEdit v3.01 ====================== DESCRIPTION: A full DOOM map editor which allows editing of DOOM level components. CREATED BY: Jason Hofoss (hoffo002@gold.tc.umn.edu) AVAILABLE AT: Site (1): wad_edit/editors/dme301.zip Site (2): dmaped30.zip [13-6]: DMAUD v1.1 ================== DESCRIPTION: DMAUD will store sounds into or extract sounds from DOOM.WAD files distributed with DOOM versions 1.0, 1.1, and 1.2. In addition, DMAUD will play the sound if a SoundBlaster compatible sound card is present. DMAUD v1.1 also has the ability to create PWAD files. Input files can be any format (.AU, .VOC, .WAV, .SND, etc) and any sample rate; they will be converted as necessary. CREATED BY: Bill Neisius (bill@solaria.hac.com) AVAILABLE AT: Site (1): wad_edit/misc/dmaud11.zip Site (2): dmaud11.zip [13-6-1]: DMFE v0.0.1 --------------------- DESCRIPTION: DMFE provides a simple front-end to Bill Neisius' excellent utility, DMAUD, which allows you to alter the sound files used in DOOM. CREATED BY: Douglas Reedy (welch@zaphod.mps.ohio-state.edu) AVAILABLE AT: Site (1): misc/dmfe001.zip [13-7]: DMGRAPH v1.1 ==================== DESCRIPTION: Allows importing and exporting of graphics for DOOM. v1.0 allows usage of PPM or GIF graphic files in 320x200x256 format. CREATED BY: Bill Neisius (bill@solaria.hac.com) AVAILABLE AT: Site (1): wad_edit/misc/dmgrap11.zip Site (2): dmgrap11.zip [13-8]: DMMUSIC v1.0a ===================== DESCRIPTION: DMMUSIC allows importing and exporting of MUS files with IWAD and PWAD files. CREATED BY: Bill Neisius (bill@solaria.hac.com) AVAILABLE AT: Site (1): wad_edit/misc/dmmus10a.zip *13-9*: DOOMCAD v4.3 and v5.0 ============================= DESCRIPTION: DOOMCAD is a "state-of-the-art" DOOM map editor for Windows. Allows creations of levels from scratch, three dimensional previewing, drag-and-drop editing, and fairly good handling of nodes. Note: v4.3 works only on DOOM I while v5.0 works only on DOOM II. CREATED BY: Matt Tagliaferri (matt.tagliaferri@pcohio.com) AVAILABLE AT: Site (1): wad_edit/editors/dmcad43.zip and dmcad50.zip Site (2): dmcad43.zip and dmcad50.zip [13-10]: DOOM Color Changer =========================== DESCRIPTION: This program modifies the DOOM.WAD files' player pictures. This allows you to change the way other players are viewed in a multi-player game. If you are playing a cooperative game, you can make the players white so they stand out and you can avoid hitting them by accident. Or, you can make the players dark colors so that a deathmatch game can be more difficult. This program will only work on the registered DOOM v1.2 or above. CREATED BY: Douglas Leininger (72773.245@compuserve.com) AVAILABLE AT: Site (1): misc/doomcc.zip *13-11*: DOOM Construction Kit v1.1a ==================================== DESCRIPTION: An easy to use DOOM map editor. Many functions allow the automating of texture placement. CREATED BY: Bill Morris (bmorris@amtsgi.bc.ca) AVAILABLE AT: Site (1): wad_edit/editors/dck11a.zip [13-12]: DOOMDump v0.9 ====================== DESCRIPTION: Dumps out all structures contained in a WAD file to a text file. CREATED BY: Steve Simpson (ssimpson@world.std.com) AVAILABLE AT: Site (1): wad_edit/misc/dmdump09.zip [13-13]: DOOM Editor - The Real Thing v2.60b4 ============================================= DESCRIPTION: A DOOM map editor which allows map changes, bitmap viewing, and sound importing and exporting. Very little knowledge of DOOM WAD structure needed. Requires Windows v3.1. CREATED BY: Unknown name (pringler@cuug.ab.ca) AVAILABLE AT: Site (1): wad_edit/editors/de_260b4.zip Site (2): de_260b4.zip *13-14*: DOOMLaunch v1.00 ========================= DESCRIPTION: Menu-driven access to ALL DOOM options. - Fully supports multi-player games - Handles up to 750 external WAD files - WADs are compressed with PKZIP until they are needed - Allows 6 separate saved games for each WAD - Allows assignment of rating and description to WADs - WADs can be separated in up to 250 groups - Keeps track of date/time/elapsed time WAD was played - WAD statistics (number of monsters, ammo, weapons) - Built in map viewer CREATED BY: Keith Cohen (viper@mercury.interpath.net) AVAILABLE AT: Site (1): multi_player/dl100.zip [13-15]: DOOMTOOL ================= DESCRIPTION: A collection of two utilities: SND.EXE allows a sound to be put into a PWAD file. CAT.EXE allows two PWAD files to be merged into a third. CREATED BY: Unknown Name (jdooley@ugcs.caltech.edu) AVAILABLE AT: Site (1): wad_edit/misc/doomtool.zip Site (2): doomtool.zip [13-16]: DOPE v1.2 ================== DESCRIPTION: DOPE is a DOOM Object Placement Editor. This program will allow you to completely edit object placement in all levels. CREATED BY: Chris Carollo (ccarollo@magnus.acs.ohio-state.edu) AVAILABLE AT: Site (2): dope12.zip *13-17*: EdMap v1.23 ==================== DESCRIPTION: Popular and powerful DOOM map editor. This is one of the few current map editors that works on both DOOM and DOOM II. CREATED BY: Jeff Rabenhorst (araya@wam.umd.edu) AVAILABLE AT: Site (1): wad_edit/editors/edmap123.zip [13-18]: IDBSP v1.0 =================== DESCRIPTION: id Software's BSP node builder ported to DOS. CREATED BY: Ron Rossbach (ej070@cleveland.freenet.edu) AVAILABLE AT: Site (1): wad_edit/node-build/idbsp10.zip [13-19]: Jumble v3.0 ==================== DESCRIPTION: JUMBLE is a DOOM item randomizer; it randomly places, objects, enemies, and powerups in new locations. Some useful features include savable configuration files, object weighting, removal of items, retention of items, and netDOOM compatibility. Also reads RanDOOM v1.x .W files. The optional add-on archive includes many different already created .JBL files for immediate playability. CREATED BY: Productions (joakim.erdfelt@swsbbs.com) AVAILABLE AT: Site (1): random/jumble30.zip and random/jumble3s.zip Site (2): jumble30.zip and jumble3s.zip Site (3): jumble30.zip and jumble3s.zip [13-20]: MDE: My DOOM Editor v0.90b =================================== DESCRIPTION: Allows modification of DOOM levels, including object placement, light levels, floor and ceiling heights, secret areas, acid damage, blinking lights, crushing ceilings, moving platforms, teleports, and more. Not a complete level structure editor. CREATED BY: Patrick Steele (Unknown address) AVAILABLE AT: Site (1): wad_edit/editors/mde90b1.zip Site (2): mde90b1.zip [13-21]: Move Level v2.0 ======================== DESCRIPTION: Move Level allows modification of the episode and mission number in a DOOM PWAD file. CREATED BY: Steve Stimpson (ssimpson@world.std.com) AVAILABLE AT: Site (1): wad_edit/misc/movelev2.zip [13-22]: MUS2PWAD v1.0 ====================== DESCRIPTION: Places MUS files into PWAD files. CREATED BY: Wirta Wiriyan (kosasih@cae.wisc.edu) AVAILABLE AT: Site (1): music/mus2pwad.zip [13-23]: NodeNav v0.8 ===================== DESCRIPTION: Allows observation of the geometry of the nodes structure for a particular DOOM level. CREATED BY: Frank Palazzolo (palazzol@msen.com) AVAILABLE AT: Site (1): wad_edit/node-build/nodenav.zip Site (2): nodenav.zip [13-24]: RanDOOM v1.65 ====================== DESCRIPTION: RanDOOM is a utility which will randomize the placement of objects in the DOOM playfield. Additionally, RanDOOM has some smarts and fixes major problems that other randomizers have. RanDOOM allows you to tailor its randomizing to your personal taste. RanDOOM has the capability to randomize and create PWAD files as well. CREATED BY: Scott Coleman: ASRE Software (tmkk@uiuc.edu) AVAILABLE AT: Site (1): random/rdoom165.zip Site (2): rdoom165.zip [13-25]: REJECT v1.0 ==================== DESCRIPTION: REJECT.EXE is a command line based utility used for building the REJECT resource in a DOOM PWAD file. It post-processes a PWAD which has been created using a level editor such as DEU. Its main purpose is to speed up slow PWAD files by reducing the number of line-of-sight calculations performed by the DOOM engine. CREATED BY: L. M. Witek (lee@trousers.demon.co.uk) AVAILABLE AT: Site (1): wad_edit/misc/reject10.zip [13-26]: Renegade Graphics DOOMED v1.1c/e ========================================= DESCRIPTION: Allows advanced DOOM map editing and has been used by many PWAD creators. Allows modification and creation of PWAD files. Includes detailed documentation. A v2.0 upgrade is expected soon which should add many new features. Note: The newest registered version is v1.1e. Registration is $25 US. CREATED BY: Joe Pantuso (73633.2517@compuserve.com) AVAILABLE AT: Site (1): wad_edit/editors/rgde11cs.zip Renegade Graphics BBS: (615)-337-9198 [13-27]: RENWAD =============== DESCRIPTION: Allows modification of the episode and mission number in a DOOM PWAD file. CREATED BY: ASRE Software (tmkk@uiuc.edu) AVAILABLE AT: Site (1): wad_edit/misc/renwad.zip *13-28*: UltEd v1.00b ===================== DESCRIPTION: A DOOM map editor similar to DEU v5.2. This editor is unique because it runs under OS/2. CREATED BY: Peter Ott (pott@cate.ryerson.ca) AVAILABLE AT: Site (1): wad_edit/editors/ulted.zip [13-29]: VERDA v0.20 ==================== DESCRIPTION: With VERDA, you can move THINGs around the map and change them to other things. You can change LINE triggers, SIDE image selection, SECTOR image selection, floor heights, ceiling heights, sector actions (raising/lowering, etc.), and properties (acid/blinking lights, etc.) You can graphically see which lines trigger which sectors, and change this. You can display the NODE information graphically, but it cannot currently be edited. CREATED BY: Mike Carter (verda@swri.edu) Robert Fenske Bob Robinson AVAILABLE AT: Site (1): wad_edit/old_edit/verda020.zip [13-30]: VERDA Node Builder v1.05 ================================= DESCRIPTION: Builds nodes in a PWAD file. CREATED BY: Robert Fenske (rfenske@swri.edu) AVAILABLE AT: Site (1): wad_edit/node-build/vbsp1050.zip *13-31*: WADEd v1.42 ==================== DESCRIPTION: WADED was designed to be an easy and decent DOOM map editor. It is completely mouse controlled, and run from DOS. The obvious goal was to write a good editor, so people would be able to create some good new DOOM levels from scratch that could be distributed in small patch .WAD (PWAD) files. CREATED BY: Matthew Ayres (ayres@cdrom.com) AVAILABLE AT: Site (1): wad_edit/editors/waded142.zip [13-32]: WAD Extended Tools v1.0 ================================ DESCRIPTION: Allows viewing and hex editing of WAD resources such as pictures, textures, color maps, and more. CREATED BY: Unknown Name (vels@aldan.cs.biu.ac.il) AVAILABLE AT: Site (1): wad_edit/misc/ewt.zip [13-33]: WAD Hacker v2.0 ======================== DESCRIPTION: WAD Hacker is a DOOM WAD file resource viewer. Allows viewing of all graphical resources. BMPs can be generated from any graphic and PWAD files can be produced from any level. CREATED BY: Roger Hayes (roger_hayes@stortek.com) AVAILABLE AT: Site (1): wad_edit/misc/wadhak.zip [13-34]: WADMASTER v0.5 ======================= DESCRIPTION: Allows adding and removing of THINGS in DOOM levels. Also displays NODES, SSECTORS, and SEGS. CREATED BY: Unknown AVAILABLE AT: Site (1): wad_edit/old_edit/wdmstr05.zip Site (2): wdmstr05.zip [13-35]: WADNAME ================ DESCRIPTION: WADNAME is a utility which will display the episode and mission number of all replacement levels contained in a given WAD file. CREATED BY: ASRE Software (tmkk@uiuc.edu) AVAILABLE AT: Site (1): wad_edit/misc/wadname.zip [13-36]: Wads_Up v1.1 ===================== DESCRIPTION: Wads_Up is basically a THING editor. It allows you to move objects, graphics, enemies, around a level. CREATED BY: Gary Whitehead (gary@stek.demon.co.uk) AVAILABLE AT: Site (1): wad_edit/editors/wadsup11.zip [13-37]: WAD Tools v1.0 ======================= DESCRIPTION: WAD Tools is a freeware program to be used with id Software's phenomenal action game, DOOM. It is designed to let any curious individual peruse the contents of the DOOM WAD file. Anyway, WAD Tools will let you do any number of operations on the resources in the WAD file. You can view it in hex mode, or if it's a graphic resource, you can view it in 320x200x256 VGA mode. You can also export it to a file (an LBM if it's a graphic resource), or replace it by importing a file. And, if you're really brave, you can export all the resources in the WAD file to individual files. CREATED BY: Jeff Miller (atomicus@indirect.com) AVAILABLE AT: Site (1): wad_edit/misc/wt100.zip Site (2): wt100.zip ---------------------------------------------------- CHAPTER [14]: What add-on data files exist for DOOM? ---------------------------------------------------- *14-1*: Graphics ================ Here is a catalog of various graphics collections available for DOOM. Bill Neisius' DMGRAPH v1.1 or a similar utility is often needed to import many of these into DOOM and DOOM II. AVAILABLE AT: Site (1): graphics/(filename) Site (1): themes/starwars/(filename) (Star Wars related) Site (1): themes/aliens/(filename) (Aliens related) FILE DESCRIPTION CREATOR ==== =========== ======= alien-tc.zip Creates Aliens DOOM Olivier Montanuy (montanuy@dmi.ens.fr) aliens-x.zip Redo of Aliens patch Unknown alien102.zip Aliens levels David Lobser (lobser@csn.org) angels .zip Sargeants have wings Sam Lantinga (slouken@cs.ucdavis.edu) babydoll.zip Troopers are baby dolls Unknown Name (fey@cyberspace.org) barn3d21.zip 3-D Barney the Dinosaur David Lobser (lobser@csn.org) baron_1 .zip Preview of DOOM T-shirt Teery Greenlaw (greenlaw@crl.com) bdoom .zip Barney the Dinosaur Bill Neisius (bill@solaria.hac.com) bigcacos.zip Super Cacodemons Jim Hendrickson (jhendric@acs.bu.edu) bny3dwad.zip WAD version of Bunny David Lobser (lobser@csn.org) borg .zip Sargeants are Borg Unknown (p.magnussen@auckland.ac.nz) bright .zip Turns up lighting Atul Varma (atulv@bronze.coil.com) brn-cln .zip Barney/Clinton combo Robbie (teegarde@ucssun1.sdsu.edu) brn3dwad.zip WAD version of Barney David Lobser (lobser@csn.org) bunny3d .zip 3-D Energizer Bunny David Lobser (lobser@csn.org) chook .zip Rockets are chickens David Biggs (dbiggs@yoyo.cc.monash.edu.au) chookexe.zip Creats Chook DOOM Sam Lantinga (slouken@cs.ucdavis.edu) chungang.zip Gory new graphics Unknown clin-wad.zip Clinton DOOM WAD Robbie Teegarden (teegarde@ucssun1.sdsu.edu) clintn20.zip Clinton DOOM w/ sound See above clinton .zip Clinton DOOM Adrian Hayes (ahayes@pacifier.rain.com) coolskys.zip New skies for DOOM Nathan Mielcare (donnmiel@tecnet1.jcte.jcs.mil) CRAZDOOM.ZIP Imps wear bikinis Unknown crystld2.zip Enemies are "clear" Unknown (brianf@halcyon.com) custard .zip Custard Pie Launcher Bernhard (kotzen@itu.sun.ac.za) dalek3d .zip Imps are Daleks David Lobser (lobser@csn.org) dalek-3 .zip Imps are Daleks Unknown Name (rkimmel@u.washington.edu) dckscrn .zip Preview of DOOM constr- Ben Morris (bmorris@amtsgi.bc.ca) dckscrn2.zip uction kit, coming soon Ben Morris (bmorris@amtsgi.bc.ca) doom4win.zip DOOM logos for Windows "Nightcrawler" doommorf.zip Enemy FLI animation Neal Miller (millen3@rpi.edu) eyeball .zip Cacodemon is eyeball Unknown femdoom .zip Changes mugshot female Lynn Forest (teejay@ccwf.cc.utexas.edu) fhum .zip New sargeant deaths Unknown frisb-dm.zip Rockets are frisbees Chris Pimlott (pimlottc@shadowso.com) gdoom .zip Cacodemons are George Don Miller (conm@uidaho.edu) guy2sarg.zip Swaps Sargeants/Marines Dave Matteson (davematt@mail.msen.com) happy .zip Makes DOOM peaceful Dan Lottero (dlottero@bu.edu) headcdm .zip Pistol is Headcresher Unknown icesky .zip Skies/Glacier Bay, AL Unknown imp2cyb .zip Imps are CyberDemons Andrew Scott (raistlin@werple.apana.org.au) imp_grfx.zip Imps are more gory Greg Gimsby (Unknown E-mail address) jagdoom .zip Jaguar DOOM preview id Software (help@idsoftware.com) joltdoom.zip Monsters are skulls Unknown lum .zip Marine is "LUM" Whisp (wafang@osiris.hmc.edu) macbar10.zip Barrels are Macintoshes Atul Varma (atulv@bronze.coil.com) movie10 .zip Aliens/Pred/Terminator Werner Sphal (spahl@work2.ch-cip.uni-koeln.de) myface .zip Cacodemons are faces Adrian Hayes (ahayes@pacifier.rain.com) nopent .zip Removes pentagrams Steve Simpson (ssimpson@world.std.com) pacdoom .zip Pacmen have invaded Bill Neisius (bill@solaria.hac.com) pchan .zip Plasma is P-Chan pig Whisp (wafang@osiris.hmc.edu) penguins.zip Cacodemons are penguins Tim Collins (collinst@ee-wp.bham.ac.uk) redguy .zip Marines are red/targets Unknown (daron@tyrell.net) righthnd.zip Fist is right-handed Unknown rpgv1 .zip Rockets are RPGs Josh Herndon (jherndon@vt.edu) sequence.zip New death sequences Unknown Name (dryerson@botany.utoronto.ca) shotgun .zip New shotgun Robert Allen (robbob2573@aol.com) skullb .zip Alters Marine graphics Unknown smiley-1.zip Cacodemons are smileys Robbie Teegarden (teegarde@ucssun1.sdsu.edu) stars2 .zip Another sky replacement Unknown (pinder2@griffin.emba.uvm.edu) stimpy_g.zip Monsters are enemies Jussi Karjalainen (jussik@phoenix.oulu.fi) stars .zip Skies are star fractals Unknown (pinder2@griffin.emba.uvm.edu) strooper.zip Sargeant->Stormtrooper Phillip (p.magnussen@auckland.ac.nz) swatst .zip CyberDemon is ATST Howard Cohen (hsc5505@ritvax.isc.rit.edu) swdoc11 .zip Star Wars DOOM "Action Jackson" swgfx2 .zip Cacodemons -> Probots Mike C. (thomas@ug.cs.dal.ca) swgfx3 .zip Barrels -> R2D2 Mike C. (thomas@ug.cs.dal.ca) swgfx4 .zip Lost Souls -> Mike C. (thomas@ug.cs.dal.ca) Interrigator Droids swgfx5 .zip Baron -> Emperor guard Mike C. (thomas@ug.cs.dal.ca) swgfxmo .zip All Star Wars patches Manny Mendoza (mmendoza@cybververse.com) swlaser .zip Rockets -> Lasers Jeff Johnston (brunner@gas.uug.arizona.edu) swlsaber.zip Chainsaw is lightsaber Claude Martins (martins@binkley.cs.mcgill.ca) swstuff .zip Star Wars title screen Jeff Johnston (brunner@gas.uug.arizona.edu) techbar .zip Changes status bar Josh Fallon (Fallonjb95@cs14@cadetmail.usafa.af.mil) toondm2 .zip Homer DOOM Olivier Montanuy (montanuy@dmi.ens.fr) ufo .zip Cacodemon is UFO Unknown (r.a.snow@bra0110.wins.icl.co.uk) wolfdm_2.zip Wolfenstein enemies Unknown Name (moss@plains.nodak.edu) yiggle .zip Sargeants are "Yiggles" Joey Cato (cato@orion.etsu.edu) zebedee .zip Troopers are "Zebedees" Duncan Simpson (drsimpon@mh1.mcc.ac.uk) *14-2*: Missions ================ There are simply too many add-on levels for DOOM to list them all here! However, a listing of the best DeathMatch WADs has been included. Do some of your own exploring to find your personal favorite missions. *14-2-1*: DOOM DeathMatch WAD Ranking ------------------------------------- AVAILABLE AT: Site (1): wads// +=========================================================================+ | DOOM DEATHMATCH WAD RANKING | | =-=-=-=-=-=-=-=-=-=-=-=-=-= | | 200+ WADS - Revision Date: 08/01/94 | +=========================================================================+ Compiled by: James Dicke & "Chainsaw Jim" Urbas About the authors: James Dicke jdicke@carroll1.cc.edu or EXEC-PC: JAMES DICKE - DOOM Fanatic. As an employee of the Virtual Gaming Center he finds time to talk to many doom-junkies that are not on the internet. It has been his hobby to collect all WAD's. Jim "Chainsaw" Urbas jimu@point.cs.uwm.edu - DOOM Fanatic. Current projects: wc - Wad compiler; tool to help developers integrate new graphics into WAD files. Deathmatch Compilations DM_xx_xx.ZIP; several 9 level episodes containing the best deathmatch maps, optimized for use in a single episode (namely: DMSMALL1 and DMSMALL2). Also working on a new solo episode with Brant Katkansky, author of NUCLEAR.WAD. Main area of interest is in adding additional graphics to doom missions. [SHAMELESS PLUG MODE ON]: The Virtual Gaming Center (Milwaukee, WI) use several networks of fast computers with 27" screens and special controllers (steering wheels, flight sticks, etc) to play multi-player games IN-PERSON. The VGC is also host to the Mid-West DOOM Tournaments. You may contact them at VGCenter@execpc.com or (414) 476-1514. Also, if you're into Magic: The Gathering, we sell and play it and also hold MTG tournies. --------------------------------------------------------------------------- Ratings Legend: G = Game Play D = Design # = Recommended Minimum How Fun And Addicting How Interesting/Clever Number Of Players ------------------------- ---------------------- ------------------------ + = Play til Dawn + = A Piece Of Art 6 = WAY TOO LARGE 9 = Near Perfect 9 = Amazing 5 = Huntin' w/4 players 8 = Great--Play 1-2 hrs 8 = Fascinating 4 = Hopin' w/4 players 7 = Excellent--A favorite 7 = Interesting 3 = Hopin' w/3 players 6 = Very Good--30-60 min 6 = Above Average 2 = Hopin' w/2 players 5 = Average - Good 5 = Average 1 = A Frag every 10 sec 4 = OK but flawed 4 = Below Average even with 2 players 3 = A diversion - 10 min. 3 = Poor 0 = WAY TOO SMALL 2 = Boring after 2 min. 2 = Ugly 1 = Painfully boring 1 = A Bad Joke ? = Untested 0 = Utter shit 0 = Vomit _ = Untested _ = Untested T: Type A=Action, H=Hunting, B=Both, -= Who knows W: Weapons 0=Pistol/Fists, 1=Shotgun, 2=Chain, 3=Rocket/Plasma 4=BFG M: Monsters 0=None, 1=A few, 2=Several, 3=Lots, 4=Big&Bad, 5=Barons/Cyber Comments: +G means new graphics +S means new sounds, +M new music was added +Cx Cooperative Exit +T text background story +D2 Deathmatch v2.0 ok -X has no exit -x has an unmarked exit ========================================================================== G = Game Play T = Type (Action/Hunting/Both) D = Design W = Weapons at skill 1 (0-4) # = Recommended Minimum # Players M = Monsters at skill 1 (0-5) G D Name Map Released #T WM Short Description and Comments - - -------- ---- -------- -- -- ---------------------------------------- + 7 ledges E1M1 4-20-94 2A 34 Tunnels around a main room + 6 shadows E1M1 4-11-94 2A 40 2 small rooms connected w/halls -X + 5 house E1M1 5-28-94 2A 40 Simple house design, no furniture -X 9 9 markroom E1M1 4-15-94 2A 30 Dark arena w/steps -x 9 7 butt E1M1 6-17-94 3B 44 Wood arena, shadow snipers +SM -X 9 7 ihrke2 E1M1 7-22-94 2A 34 Pit w/ledges and crusher -x (dmihrke2.zip) 9 7 peace E1M1 5-18-94 2B 40 Based on Shadows 9 6 cor81 E1M1 5-31-94 4A 40 Corridors w/side rooms. Invs walls -X 9 6 tourney E1M1 6-27-94 2B 30 Central court yard w/snipe zones 9 5 corr2 E1M1 5-31-94 2A 40 VSml. Cross shaped. Light switch -X 9 5 circle E1M1 7-13-94 2A 30 A circle w/guns in outside doorways. -X 9 5 hitmeinf E1M1 7-20-94 2B 31 One lrg oval room w/obsticals -X 9 _ lavapit E1M1 7-27-94 2B 45 Sqr. rooms w/halls & lova moat 8 8 core E1M1 5-30-94 4B 34 Vbig, square/symmetrical +G 8 8 train2 E1M1 9-08-94 2B 44 2 lrg rooms, outer ledge, halls, snips +D2 8 7 buttv2 E1M1 7-19-94 3B 45 Updated version of BUTT for +D2 8 7 ledges3 E1M1 6-07-94 2A 34 2 rooms w/ledges, stairs, & elevators 8 7 shadows3 E1M1 5-17-94 2A 40 Updated shadows, cute- less playable 8 6 e2m1_joe E2M1 7-14-94 2B 30 Three large elevators w/connecting halls 8 6 nova E1M1 5-12-94 2A 32 Arena in outer ring. Passable walls -x 8 6 styx E1M1 6-15-94 2A 30 Court yard w/bridge & sniper halls 8 5 fragday E1M1 7-03-94 2A 40 Several big rooms, stairs, yard 8 5 ihrke1 E1M1 7-22-94 2A 44 Like "dthbox.wad" -x (dmihrke1.zip) 8 5 stream E3M1 7-01-94 3A 40 Compound built around a stream -x 8 6 facelift E1M1 7-25-94 3B 40 Elevators w/center room & teleporters 8 4 ledges2 E1M1 5-17-94 2A 34 Like Ledges, sloppy 8 3 dthbox E1M1 5-04-94 2A 40 VSml room w/ TonsOweapons on pillars 8 _ 1kdeaths E1M1 9-25-94 2A __ Central room w/teleporters & snipers 8 _ 21jpxfir E2M1 9-15-94 2A __ A few halls & steps 8 _ bean E1M1 9-25-94 3B __ Corridors & small dark rooms 8 _ castle E1M1 8-24-94 3A __ Castle like area w/self moving elevators 8 _ cybrdeth E1M1 8-25-94 2A __ Large square room w/pilars 8 _ dietdoom E1M1 9-10-94 3B __ Multi-building/room w/outside, teleports 8 _ dmcath24 E1M1 10-03-94 3A 42 Central cathedral w/halls & elevators +Cx 8 _ deatday3 E1M3 9-25-94 2B __ 2 main rooms w/teleporters 8 _ ihrke4 E1M1 8-01-94 2B 45 Several lrg rooms (dmihrke4.zip) 8 _ jeff19a E1M9 7-26-94 2B 30 Several circle rooms w/yard. LotsOammo 8 _ jhkdth1 E1M1 9-25-94 3B __ Warehouse maze 8 _ joi-cm1 E2M1 8-13-94 __ 4_ Snipes, lrg castle-ish. (HOM) 8 _ peace_20 E1M1 7-18-94 2B 40 Updated version of PEACE for +D2 8 _ steels E1M1 8-13-94 3B __ Circle w/maze & sniper zones 8 _ zrat E1M1 8-03-94 3B 35 Castle-ish *G -x 7 + maverick E2M1 6-03-94 3B 23 Little ammo, Multi-Theme Map +Cx 7 9 bludlust E2M1 5-12-94 4H 45 Tall center room, plus shaped 7 9 markrm3 E1M1 6-13-94 2A 22 Staircases -x 7 9 mav2d E1M1 8-09-94 2B __ Center room w/outer halls 7 8 bludlst2 E1M9 5-20-94 4H 43 Star shaped, lots of suicide 7 8 draco1 E2M1 7-22-94 4H 45 Cross halls, Elevators, & Teleporters 7 8 jadml1m1 E1M1 4-07-94 2A 21 Dark central room w/sniper points -x 7 8 lurker E2M1 7-24-94 3B 30 Circles w/1 way walls & halls +D2 7 8 pentadth E2M1 7-01-94 5B 30 5 Large Rooms w/ledges & elevators -X 7 8 tnplhome E1M1 6-03-94 3A 31 Someone's nice home w/furniture 7 8 vampire5 E1M1 9-22-94 2B 50 Many connecting rooms/snipe spots 7 7 bilbo11 E1M1 7-28-94 3B 45 Halls & rooms *M -x 7 7 chase21a E2M1 7-25-94 2B 40 Center building w/outside yard +G 7 7 phrag21a E1M1 7-25-94 4H 45 Several halls & lrg rooms (Nudes) +G 7 6 chase E1M1 7-01-94 2B 34 Center room w/side chambers 7 6 ihrke5 E1M1 8-03-94 2B 35 Two lrg rooms w/halls (dmihrke5.zip) 7 6 octafrag E1M1 4-26-94 3B 12 Center elevators & snipe zones -X 7 6 tncross2 E2M1 4-05-94 2A 33 *corrupt* (Use DMSMALL1) 7 6 town E3M6 7-21-94 3H 45 Many buildings & walls 7 6 ultima E1M1 5-02-94 2A 31 1Rm, Suspended Cross -x 7 5 clash E1M1 5-23-94 2A 30 Symmetric w/center room, no Spec 7 5 cwwad E1M1 6-08-94 5A 33 VLrg. Center room. Pyramid. Berserks 7 5 deathme E3M1 6-06-94 2A 45 Large Sq w/pillars, barrels, windows +M 7 5 duo_1 E1M1 4-29-94 2H 30 Square area w/outside corridor 7 5 enigma E1M1 7-30-94 2B 41 Center room w/elevators. Snipper zones 7 5 hexxed E1M1 6-06-94 2A 45 Caged Spider & Cyber -x 7 5 show E1M1 7-21-94 3H 35 Lrg hex room w/sniper zones 7 5 swetdeth E1M1 5-06-94 3B 35 Square room w/trench & hill 7 5 trimatch E1M1 7-20-94 2B 30 Three circles connected w/outer circle 7 4 nasty11 E1M1 6-03-94 1A 21 Simple octagon w/weapons in center 7 4 steps3 E1M1 3-30-94 3B 33 Multi-rooms & snipe windows 7 2 t3 E1M1 6-25-94 1A 50 VSml. 4 doors, 4 rooms, 4 Weapons. -X 7 _ auror12a E1M2 7-29-94 3H 45 Lots of secrets, pillers, platforms 7 _ ayrton_2 E1M1 8-08-94 2B __ small rooms w/short halls +D2 7 _ carnage E1M1 6-09-94 3B __ Four main rooms w/connecting halls 7 _ dblcross E2M2 8-08-94 2B __ Crusher, 8 outer circles. +D2 7 _ dethday2 E1M2 9-25-94 3A __ Several large rooms 7 _ free4all E2M9 8-24-94 3B __ Central room w/long elevator & halls *M 7 _ infinity E1M1 9-12-94 3B __ Two central rooms w/long elevator & halls 7 _ ledges4i E1M1 8-24-94 __ __ Large room with ledges and teleports +D2 7 _ maniac E2M1 9-15-94 3B __ Few halls & small rooms & secrets 7 _ madmax E1M1 10-11-94 2A __ Circular room & teleporters -X 7 _ megadeth E2M7 9-25-94 2A __ 1 room w/rockets 7 _ octfrag2 E1M1 10-11-94 3B __ Several rooms w/shotguns +D2 +S 7 _ ojsim1 E2M1 7-31-94 3B 40 Several rooms w/secret snipper zones 7 _ pentadth E1M1 9-25-94 3B __ Several pentagrams & halls w/secrets 7 _ qwert7 E2M1 7-20-94 2A 31 Caverns and 1-way walls 7 _ rot E1M1 9-18-94 3B __ Central room w/passages & secrets 7 _ slapme E1M1 9-11-94 3B __ Big central square, snipers 7 _ tkmaz14a E1M4 7-29-94 2H 34 Twisty halls, hidden maze 7 _ treedm1 E1M1 10-15-94 3B __ Several rooms & halls 7 _ trunk E1M1 8-09-94 3B __ Several lrg rooms, halls 7 _ tourney2 E1M1 11-05-94 4B __ Designed for VGC Team Alt-Death Tourney 6 9 lookout E1M1 9-16-94 4H __ Halls & rooms +G 6 9 mayan666 E1M1 10-17-94 3B __ Outside w/buildings & pyramids +G 6 8 morehell E1M1 5-06-94 4H 11 VBig. Interconnected rooms. +Cx 6 7 fragyou E1M1 6-25-94 3A 22 Court yard w/stairs & elevators 6 6 dethe1m1 E1M1 4-30-94 4A 31 A large house. +GM 6 6 dethmaze E1M1 7-13-94 4H 32 A maze w/some darkness & sniper zones 6 6 spaz E2M1 6-27-94 5H 45 2 Large Rooms, Perches & snipe zones 6 6 spunk E1M1 4-12-94 3B __ Several big rooms, TonsOammo 6 6 the-keep E1M1 5-08-94 4H 30 In the shape of a castle/moat/court 6 5 gore1 E1M1 4-18-94 4A 30 Large cavernous rooms (maze like) 6 5 speedoom E1M1 6-20-94 2A 30 Square room w/teleporters (DM?) 6 5 spiral E2M1 4-20-94 4H 34 Room w/spiral stairs + small rooms 6 5 theta-4 E1M1 5-14-94 4H 30 Outside arena. Large rooms. +G 6 5 zzone E1M1 4-20-94 2A 35 Big room w/perches 6 4 dmaze E1M1 7-01-94 4H 30 Dark large twisting caverns 6 4 fig8 E1M1 7-23-94 2B 40 Figure 8 shaped. 6 3 avrax E3M4 6-08-94 5H 40 Paths & Arenas. TonsOAmmo -X 6 3 death1 E1M1 5-04-94 0A 00 Itty bitty; distributed with DEATH9.ZIP 6 3 grease E3M1 6-24-94 2A 33 Inverted pyramid. One way-down 6 _ area8 E1M1 9-10-94 3A __ Center arena w/ledges 6 _ ash15a E1M5 7-26-94 2H 45 Tons of small rooms w/doors 6 _ batman E2M1 7-24-94 4H 44 Lots of loops & shadows 6 _ chain E2M1 7-31-94 2B 30 LotsOchainsaws, drak areas, fake walls 6 _ conquer E3M1 9-25-94 4B __ Center outside room w/halls 6 _ drkstair E2M1 7-20-94 3B 34 Stair pit w/outer halls -x 6 _ dthtown E1M1 7-02-94 4B __ Streets & multi-level buildings 6 _ elements E1M1 9-04-94 2B __ Square rooms, snipers, central area 6 _ garden E1M1 9-05-94 __ __ Big rooms and hallways. 6 _ horror E1M1 7-15-94 4H 45 Halls & rooms -x 6 _ led E1M1 8-24-94 4H __ Halls & lrg room & ammo dump. 6 _ mav2m1 E1M1 8-09-94 2A __ Circle room w/outside doors (HOM) 6 _ maze E1M1 7-31-94 3H 40 A simple maze w/all weapons -x +M 6 _ m_rohe E1M1 9-06-94 3B __ Mansion & swiming pool w/outside. +G 6 _ night2-0 E1M8 9-25-94 3B __ Central room w/pillers +G +D2 -X 6 _ nomercy E1M1 8-01-94 3B 45 Multi-strange rooms -x +M 6 _ pentgram E1M2 9-15-94 4B __ Many rooms 6 _ pip E1M1 9-19-94 4B __ Large room w/ledges & invis walls -x 6 _ pits13a E1M3 7-29-94 3H 45 Inverted pyramid, platform, teleporters 6 _ pueblo E1M1 9-03-94 3B __ Multi-building w/outside. +G 6 _ riana001 E1M1 7-30-94 3B _2 Rooms & elevators -X 6 _ sniper E1M1 9-15-94 __ __ Several rooms w/snipers & rockets 6 _ tunnels E1M2 7-21-94 2A 04 Butterfly shapped caverns w/teleports 6 _ usq2 E1M1 9-25-94 3B __ Large building & outside area 6 _ yes E1M1 8-24-94 __ __ 1 rectangle room, flashing lights. 5 9 space E1M2 5-27-94 2B 33 Several large room in outer space +GS -X 5 9 the_grid E2M1 5-20-94 4H 23 SLOW. Lots of nooks & crannies 5 8 trench E1M1 5-12-94 3A 21 Trenches to run around in outside 5 7 markrm2 E2M1 6-13-94 3A 22 Veritical floor maze -x 5 7 stadium E1M1 6-25-94 __ __ Very simple; Looks like football stadium 5 7 swig1 E1M1 7-01-94 5H 35 4 Rooms, 50 Rockets 5 6 afro E1M1 4-19-94 4H 23 Large Complex level 5 6 flat-692 E1M1 6-07-94 2A 34 A house w/furniture & yard 5 6 jadml1m1 E1M1 4-07-94 2B 22 Dark Ring w/Powerups 5 6 warehse1 E1M1 6-13-94 5H 35 VBig. Boxes mazes & outside yard 5 5 11bones E1M1 4-11-94 4B 21 Center room w/halls & perches 5 5 bigbro E1M1 4-19-94 5H 23 Large rooms. One "god" player -x 5 5 cross E1M3 3-11-94 5H 34 Big complex w/many rooms 5 5 dspiral E2M1 1-26-94 2A 43 Arena & spiral stairs in center -x 5 5 flash E1M1 4-04-94 4H 14 Side rooms w/central pit & balcony -x 5 5 frgfst21 E2M1 5-02-94 5H 21 Hex room, spiral stairs, big court yrd 5 5 techbase E1M1 5-31-94 4H 32 Large room w/crates + snipe zones -x 5 5 urbnbeta E1M1 6-06-94 4B 32 Several big houses & yards 5 4 acheron E1M3 6-10-94 4B 22 Many hex rooms & teleporters 5 4 dodge E1M1 6-29-94 2B 45 Very dark. Square chambers w/Barons 5 4 jaredm11 E1M1 7-03-94 3B 40 Coliseum w/side halls & teleports 5 4 xeno11 E1M1 5-24-94 5H 35 Many room complex w/outside area +G 5 3 cantrun E1M1 6-27-94 4H 50 VBig, TonsOWep Repetitive -X 5 3 stolen E2M1 7-01-94 4A 35 Based on Shadows. Bad lighting. 5 2 quirul E1M1 7-01-94 4A 12 Large warehouse w/halls -X 5 2 rip2 E1M4 6-13-94 3B 30 Many caverns -X 5 1 canyon E2M1 6-08-94 4B 32 Twisty canyon 5 _ altima E2M5 8-07-94 4B __ Central room & strange rooms 5 _ andy E1M1 8-06-94 3H 40 Follow arrows, several lrg rooms -x 5 _ circle_ E1M1 7-22-94 5H 35 Vlrg. interesting complex. 5 _ choppas E1M1 9-11-94 2B __ Room w/lifts & chainsaws -x 5 _ dc E1M1 8-24-94 4B __ Strange rooms 5 _ death__ E1M1 7-26-94 __ 35 Super TonsOammo, Elevators 5 _ dmarena1 E2M1 8-24-94 2A __ Big circle 5 _ evil_e E1M1 4-20-94 __ 35 Central arena w/off chutes. Few secrets. 5 _ hunter E1M1 9-15-94 4H __ Maze w/rooms 5 _ kill E1M1 7-22-94 4H 40 Open area, ledges, buildings 5 _ maxfrag E1M1 8-05-94 __ 31 Fast twisty halls, 2 rooms 5 _ rip2 E1M1 7-16-94 __ 30 -x 5 _ rip5 E1M3 7-16-94 __ 40 -x 5 _ runaway E1M1 9-15-94 4H __ Multi-room w/halls 5 _ ry11ecr E1M1 09-26-94 4H __ Large multi-room w/many doors -x 5 _ scarves E1M3 7-10-94 4H __ Corridors 5 _ snipe99 E1M1 8-25-94 4H __ Big complex 5 _ triangle E1M1 8-19-94 4B __ Triangle room w/teleports & pilars 5 _ zone E1M1 9-09-94 4B __ Dark twisty halls w/outside +D2 4 8 coloseum E3M1 6-08-94 3A 35 Circular room. Outside Secrets 4 8 deadzone E1M1 6-07-94 5H 22 Arena & lift grid 4 7 thekeep2 E1M1 5-15-94 4H 20 In the shape of a castle/moat/court 4 7 9-to-5 E1M6 6-13-94 5H 35 Vlrg office building w/outside. 4 6 dmat4 E1M1 7-01-94 3A 44 Large warehouse. LotsOBarrels 4 5 freedom E2M2 5-12-94 4H 33 Halls & large caverns interconnected 4 5 sewer E2M1 5-30-94 5H 32 Large open center circled by building 4 5 stairs E1M1 4-30-94 6H 35 VBig. Lots of rooms & stairs 4 4 grrfy11 E1M1 4-16-94 3H 22 Large multi-room complex -x 4 4 pyramid E2M1 5-11-94 4H 34 Pyramid w/mazes. (DM?) 4 4 quary11 E1M1 5-02-94 2A 33 Large pit w/trenches. -X 4 4 rampage E1M1 5-16-94 4H 33 Large complex w/many small rooms 4 3 atica E1M1 6-29-94 4H 12 Large maze w/outside area 4 3 horror21 E2M1 5-28-94 4B 45 Multi-room complex 4 2 pellejos E1M1 7-01-94 3A 10 Large Square room w/outer ring -X 4 _ abanware E1M1 9-06-94 4B __ Central room & outside yard 4 _ biosci E1M1 7-22-94 5H 44 Outside yard w/Lrg. building 4 _ convertm E1M1 6-30-94 4H 13 Rooms w/cages, halls, elevators -x (HOM) 4 _ dead E1M1 9-15-94 3B __ Central room, "sticky" corners, secrets 4 _ deathday E1M1 9-15-94 4H __ Maze of rooms & halls -x 4 _ diefast E1M1 8-08-94 3H __ Halls 4 _ eyespy E2M2 9-15-94 3H __ Rooms w/many halls. 4 _ fist_em E1M1 8-31-94 4H __ Many rooms w/outside area. (Slow outside) 4 _ gryblood E2M2 7-20-94 4H 35 Bizaar floating building (DM?) 4 _ hiding E1M1 7-28-94 4H 34 Halls, Lrg rooms, traps, secrets 4 _ holymoly E2M3 7-20-94 2A 45 Huge circle arnea -x 4 _ joi-ctc E2M1 8-01-94 __ 43 Huge multi-level w/ledges & elevators 4 _ kswood E1M1 9-08-94 4H __ Huge outside w/some buildings +M 4 _ phucked E1M1 9-07-94 __ __ Central area w/lifts -x 4 _ rip3 E1M2 7-16-94 __ 30 -x 4 _ rip4 E1M1 7-16-94 __ 34 -x 4 _ rip6 E3M1 7-16-94 __ 34 -x 4 _ rip7 E1M5 7-16-94 __ 30 -X 4 _ rip8 E1M3 7-16-94 __ 30 -x 4 _ spaceshp E1M1 9-25-94 5H __ Huge corridors & TonsO'Weapons 4 _ spankme E1M1 8-26-94 2B __ Room w/weapon pedistals 4 _ techtemp E2M1 8-24-94 3H __ Halls & rooms -X 4 _ tour E2M1 8-05-94 3H 42 Rooms & ledges. Unmarked teleports +M 4 _ turbo E1M1 7-14-94 3B 34 Multi-room with many suicide traps -x 4 _ woodhal2 E1M1 9-12-94 4H __ Maze like halls 4 _ wow E1M4 8-17-94 __ __ Space rooms (nudes) +G 3 9 thejoker E1M1 8-09-94 4H __ TonsOswitches, traps. +M 3 6 castle E1M1 7-12-94 5H 33 VLrg. Castle layout w/outside & moat. 3 6 longmtch E2M1 4-21-94 4H 43 Lots of rooms, cages, secrets 3 5 djg21-1a E2M1 3-28-94 5B 45 Rooms connected by halls 3 5 nitro2 E2M1 6-08-94 3H 23 Interconnecting rooms 3 5 pleasure E1M1 5-10-94 5B 15 Huge stadium w/bleachers & lot -x 3 4 daemon2 E1M1 4-07-94 4H 25 Not a deathmatch specific. 3 4 upliftng E1M1 4-17-94 4H 25 Halls, pits, & trees 3 3 hellbnd E2M1 6-04-94 5H 30 Large multi-room complex 3 3 jal_dm1 E1M1 5-10-94 3B 31 Several large court yards + teleports 3 3 jeff-1-2 E1M2 3-24-94 4H 31 Large rooms some dark w/teleports 3 3 rings E1M1 6-19-94 2A 12 Sq. Rings around a central block 3 2 dprison E1M1 1-21-94 2A 45 All start in center room w/Baron 3 1 arena E1M1 4-08-94 6A 40 Biggest room ever- HOMs & equip -X 3 _ bunka E1M1 9-14-94 2B __ Dark arena 3 _ ghostown E1M2 9-25-94 5H __ Large barren town w/streets & buildings 3 _ killer21 E2M1 9-15-94 4H __ Crushing walls, acid pits, secrets 3 _ newday E1M1 9-15-94 4H __ Room & halls 3 _ murder2 E2M1 8-24-94 __ __ Huge. 3 _ wwf E1M1 7-27-94 2B 32 Arena & halls 2 8 dethwalk E2M1 4-11-94 2A 33 Planks on a green acid lake -X 2 8 quatro E1M1 6-14-94 4H 44 VBig multi-level complex w/outside 2 4 lvnghell E1M1 7-01-94 2H 33 Lots of large & weird rooms +M -X 2 4 pillars E1M1 2-18-94 3H 34 Pillar room, Outside circle 2 4 sniper E1M1 6-30-94 3H 32 Many connected rooms -x 2 4 softhell E2M1 6-14-94 4H 35 Very big complex. Too many monsters 2 4 rock-it E1M1 5-09-94 4H 35 Several Large rooms. Many Suicide 2 _ base E1M1 8-13-94 __ __ Huge mazes w/outside -x 2 _ spoon! E1M1 9-25-94 __ __ Acid w/thin walkways 1 1 nitro1 E2M2 5-20-94 2A 30 Very small. Interconnected rooms. 1 2 stewbeta E1M1 9-07-78 5H 45 Outside lake & tower (lots of HOM) 1 3 tnspires E2M1 4-07-94 2A 10 4 tall pillars surround by acid 1 _ escape E1M1 8-05-94 __ __ Huge [14-2-2]: PWAD Authoring Template v1.4 -------------------------------------- For all of you PWAD authors out there, here is the "Official" PWAD Authoring Template v1.4. When you release your PWAD, please fill this form out and place it in the information file you create about your PWAD. Thanks to Steve Bareman (bareman@hope.cit.hope.edu) for creating a WAD about file standard. WAD Authoring Template V1.4 (Clip this line) ================================================================ Title : Filename : xxxx.WAD Author : Your name here Email Address : Misc. Author Info : Description : Set the mood here. Additional Credits to : ================================================================ * Play Information * Game : DOOM I/DOOM II/Both Episode and Level # : ExMx (,ExMx,...) Single Player : Yes/No Cooperative 2-4 Player : Yes/No Deathmatch 2-4 Player : Yes/No Difficulty Settings : Yes/Not implemented New Sounds : Yes/No New Graphics : Yes/No New Music : Yes/No Demos Replaced : None/1/2/3/All * Construction * Base : New level from scratch/Modified ExMx/xxx.WAD Editor(s) used : Known Bugs : * Copyright / Permissions * Authors (MAY/may NOT) use this level as a base to build additional levels. (One of the following) You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. You MAY not distribute this WAD file in any format. You may do whatever you want with this file. * Where to get this WAD * FTP sites: BBS numbers: Other: *14-3*: Sounds ============== Here is a catalog of various sound collections available for DOOM. Bill Neisius' DMAUD v1.1 or similar utility is needed to import many of them into DOOM. Others are in PWAD format, which require the use of the command line: "DOOM -FILE .WAD" AVAILABLE AT: Site (1): sounds/(filename) FILE DESCRIPTION CREATOR ==== =========== ======= aliensnd.zip Aliens F/X and Music Unknown aliens2 .zip Aliens movie Unknown anime .zip Anime sounds Steve Chaney (gunhed@netcom.com) ash-doom.zip PWAD of doom-ash.zip Unknown aoddoom .zip Army of Darkness Unknown (flash@black.clarku.edu) aodsound.zip Army of Darkness Marc Wensauer (w9b192@ugrad.cs.ubc.ca) awsdm1-2.zip Best sounds collection Christian Reed (jcr@gas.uug.arizona.edu) beav-but.zip Beavis and Butthead Doug Dziedzic (dziedzic@ecst.csuchico.edu) beavis .zip Beavis and Butthead Jeff Webinger (willey@iastate.edu) dgold3lt.zip DOOM GOLD Lite Enigma-13 dm_chris.zip Realistic/frightening Chris Hayashida (chayashida@ms.asucla.ucla.edu) dm_cool .zip Humourous sounds Aaron Criger (blade@freenet.grfn.org) dm_fluid.zip Fluid Motion sounds Dagda Samildanac (dagda_s@hebron.connected.com) dm_gheto.zip Explicit lyrics Unknown dmgold10.zip DOOM GOLD Enigma-13 dmgold_4.zip DOOM GOLD IV (D2) Enigma-13 dmaliens.zip Aliens movie "Peacemaker" dmfmj20 .zip Full Metal Jacket Jin Kim (xjinkim@fullerton.edu) dmmisc .zip Star Wars/Ren & Stimpy "Asthmahound" dmnsnd1 .zip Aliens/Predator/Ash Daniel Kennett (dkennett@sfu.ca) dmnsnd2 .zip Simpsons "Shriker" (gills@qucdn.queensu.ca) dmnsnd3 .zip Predator/others "Shriker" (gills@qucdn.queensu.ca) dmpython.zip Monty Python Adam Isgreen and Andre Vrignaud (andrev@aol.com) dmsally .zip When Harry Met Sally "Duran Duran" dmsilly1.zip Humorous Unknown (dchouina@sobeco.ca) dmstrwr1.zip Star Wars PWAD Unknown (aaronf@netcom.com) dmwierd .zip 36 new sounds Scott Schuricht (schurich@mn.ecn.purdue.edu) dmzounds.zip TV shows/songs/CDs Stephen Pandke (pandke@zeus.achilles.net) doe .zip Homer Simpson Steve (gunhed@netcom.com) doom-ash.zip Army-Darkness/Evil Dead Brian Olson (olso0389@maroon.tc.umn.edu) doomdwdk.zip Darkwing Duck Patrick (patrick@fornext.com) doomsnds.zip Util plays sounds Michael Albers (mal@netcom.com) doomwkd .zip "Wicked" sounds "D.H." doomwavs.zip Sound collection "Halitosis" drwho .zip Dr. Who sounds Simon Jansen (sjan01@cs.aukuni.ac.nz) dsmdoom .zip Original DOOM sounds Unknown (drudman@corp.hp.com) dsmterm .zip Terminator Unknown (drudman@corp.hp.com) evildead.zip Evil Dead sounds SubSector funsnd .zip Various movies Steve Huskisson (steveh@satelnet.org) gdsounds.zip PWAD of greatds.zip Unknown (efisher@moose.uvm.edu) goons .zip Goons sounds Peter Sellers (heasman@geo.geol.utas.edu.au) greatds .zip Sound collection Unknown gus1m .zip Optimized GUS MIDI Tom Klok (a344@mindlink.bc.ca) hiroshim.zip Scary sounds Wes Ratliff (tas8663@utarlg.uta.edu) hn_doom .zip HellNet sounds Unknown hhgwavs .zip Hitchhiker's Guide TTG S.P. Harvey (sharvey@interaccess.com) homer .zip Simpsons PWAD Dave Sawford and Andrew Gerrard (dws@ras.phy.cam.ac.uk) homerdm2.zip Homer DOOM Shinobi jamsnds2.zip NBA Jam sounds Mr. Micro jb-doom .zip James Brown sounds Steven Fox (steven.fox@twwde.com) jbrown .zip James Brown sounds Ron VanDevender (renv@graylady.uoregon.edu) jerkey .zip Jerky Boys Unknown jerky .zip Jerky Boys Steve Huskisson (steveh@satelnet.org) jesco .zip Jesco White sounds Unknown (un035345@wvnvaxa.wvnet.edu) jpdoom .zip Jurassic Park sounds Steven Waldner (waldner@plains.nodak.edu) kickassa.zip Various Movies Charles Fuoco (cfuoco@uxa.cso.uiuc.edu) mstdoom .zip MST3k sounds Michael Coleman (grolsch1@aol.com) mydoom10.zip Sound collection Unknown mymixwad.zip Sound collection Unknown newsnd .zip Various Sounds Johnny Nugnug (jnugnug@nas.com) not4kids.zip Explicit lyrics Unknown (cluster@neosoft.com) pooksnds.zip Pook Sounds Evan Malsbury (Unknown) predator.zip Predator Dream Warrior python .zip Monty Python sounds Solomon White (whitesol@math.enmu.edu) raw .zip Favorite Sounds (D2) Andrew Smith (aes4@fdadr.cdrh.fda.gov) realdm-1.zip Military Base Sounds Andrew Schramm (schramm@mciron.mw.tu-dresden.de) seindoom.zip Seinfeld Unknown sex .zip Explicit lyrics Wade Stewart (swade@efn.org) simpsons.zip Simpsons DOOM Chuck Fuoco (cfuoco@uxa.cso.uiuc.edu) spit .zip Various Sounds Unknown (s1076329@cedarville.edu) st-snds .zip Star Trek Pete Hesse (pmhesse@vax1.acs.jmu.edu) sternwad.zip Howard Stern Unknown stooges .zip The Three Stooges Phil Robinson (robinson@euler.jsc.nasa.gov) swdoc13 .zip Star Wars Sounds AJ swsfx .zip Star Wars Sounds Mike (Unknown) swfxpwad.zip Star Wars Unknown t2sounds.zip Terminator II Unknown t2 .zip Terminator II Unknown udoomsfx.zip Various TV shows Unknown yaasp .zip Aliens sounds Jeremy Phillips voices .zip SPISPOPD sounds Nathan Mielcarek (donnmiel@tecnet1.jcte.jcs.mil) voodoom .zip Sounds Shinobi wworld30.zip Wayne's World Eric Wescott (wescotte@earth.execpc.com) (jphil@tartarus.uwa.edu.au) *14-4*: Music ============= Here is a catalog of various music collections available for DOOM. Bill Neisius' DMMUSIC v1.0a or similar utility is needed to import many of them into DOOM. Others are in PWAD format, which require the use of the command line: "DOOM -FILE .WAD" AVAILABLE AT: Site (1): music/(filename) FILE DESCRIPTION EPISODES CREATOR ==== =========== === ======= allepmus.zip assorted music 123 Unknown (jtdickin@ouray.denver.colorado.edu) batmus .zip Batman Music 1XX Tim McCune (trm@ksu.ksu.edu) classic1.zip classical music 1XX Unknown classic2.zip classical music 1XX Unknown clasmus .zip classical music 1XX Unknown e2music1.zip assorted music 12X Unknown (chadan@daisy.cc.utexas.edu) e2newmus.zip New Music X2X Unknown (chadan@daisy.cc.utexas.edu) foreve .zip Live Forever Queen 1XX Kathy Brown (Unknown) jaymust .zip assorted music 12X Unknown (bgorski@emr1.emr.ca) jjs-jams.zip New Music 123 J. J. Franzen (jfranzen@scf.usc.edu) lithmusi.zip classic rock 123 Chris Hopkins (chopkins@peinet.pe.ca) pop .zip Pop Music 1XX Nigel Arnold (nige@theweb.demon.co.uk) rikmusic.zip Rick's Music 12X Rick Kelly (bubsy1@aol.com) starmid .zip Star Wars music 123 Unknown swmusfx3.zip Star Wars music 123 Chris Hopkins (chopkins@peinet.pe.ca) swmusic .zip Star Wars music 123 Chris Hopkins (chopkins@peinet.pe.ca) t2mus .zip Terminator II music 1XX Wirta Wiriyan (kosasih@cae.wisc.edu) vamus1 .zip Various Pop Music 1XX Angelito So (aso@ic.sunysb.edu) *14-5*: LMPs (Recordings) ========================= As far as I am aware, no LMP packages have been released for DOOM v1.666 or DOOM II v1.7a. *14-6*: DEHACKED patches ======================== DEHACKED (see Chapter [13-2]) allows modification of the DOOM.EXE file. DEHACKED can be used to create DOOM.EXE patch files, which are used to save DOOM.EXE settings to be distributed. To use a DEHACKED patch, the DEHACKED utility is required (see Chapter [13-2]). Using the DEHACKED utility, type this to use a DEHACKED patch file. "DEHACKED -LOAD .DEH" For example, to use a DOOM.WAD in the C:\DOOM directory, and patch it with the monster morphing patch, you would use this command line: "DEHACKED c:\doom\doom.wad -LOAD monsmorf.deh" AVAILABLE AT: Site (1): wad_edit/doomhack/(filename) For a complete list and review of all DeHackEd patches, E-mail Michael Adcock at "adcock@menudo.uh.edu" asking for the DeHacked patch review. ---------------------------------------------------------- CHAPTER *15*: What other miscellaneous DOOM add-ons exist? ---------------------------------------------------------- *15-1* APCiDOOM v5.1 ==================== DESCRIPTION: A full front-end for DOOM and DOOM II. Allows use of the APCi MultiPlayer Game Server (available on various BBSes) as well as standard modem and IPX games. CREATED BY: APC, Inc. (Unknown) AVAILABLE AT: Site (1): multi_doom/apcidm51.zip [15-2]: BNUDOOM v1.26 ===================== DESCRIPTION: A DOOM serial driver replacement utilizing a fossil driver. Allows modem-modem connections with modem speeds up to 115K with full error correction and hardware flow control, non-standard IRQ setups, voice to modem connections (no need to wait for RING in this case - goes straight to on-line to get the handshaking going), option NOT to drop DTR after a game has ended in order to restart the game without losing the connection, and more. If you are having trouble with your modem and DOOM, this is for you. CREATED BY: David Nugent (address@here) AVAILABLE AT: Site (1): multi_doom/BNUDM126.ZIP *15-3*: DeuTex and DeuSF v2.9 ============================= DESCRIPTION: DeuTex is a freeware program to build, rip-off and rebuild PWADs. Allows you to flexibly redefine sprites, floors, ceilings, wall textures, sounds, music, levels (obtained from doom editors). DeuSF enables you to distribute PWADS where some sprite and floor/ceiling are redefined. A must to create customised and original looking PWADs. Supports .GIF .BMP .WAV .AU (and .MUS, obtained from MIDI files). CREATED BY: Olivier Montanuy (montanuy@dmi.ens.fr) AVAILABLE AT: Site (1): wad_edit/misc/deutex29.zip [15-4]: DIRPWAD =============== DESCRIPTION: Reads episode and mission number from a PWAD file, including information about mode. CREATED BY: R. Nijlunsing (csg465@wing.rug.nl) AVAILABLE AT: Site (1): wad_edit/misc/dirpwad.zip [15-5]: DOOMBSP Source Code =========================== DESCRIPTION: id Software's BSP builder source code. CREATED BY: id Software (help@idsoftware.com) AVAILABLE AT: Site (1): wad_edit/node-build/doombsp.zip *15-6*: DOOM Color Changer v2.0 =============================== DESCRIPTION: This program modifies the DOOM.WAD files' player pictures. This allows a you to change the way other players are viewed in a multi-player game. If you are playing a cooperative game, you can make the players white so they stand out and you can avoid hitting them by accident. Or, you can make the players dark colors so that a deathmatch game can be more difficult. This program will only work on the registered DOOM version 1.2. CREATED BY: Douglas Leininger (72773.245@compuserve.com) AVAILABLE AT: Site (1): misc/doomcc2.zip *15-7*: DOOM Control Center v3.0 ================================ DESCRIPTION: Run single/serial/modem/network games. Mouse-driven user interface, control all aspects of modem and net games ITHOUT command line parameters. Use external WADs, edit chat macros, saved games. Re-assign levels of WAD files. Browse internal directory of WAD files. CREATED BY: Unknown AVAILABLE AT: Site (1): misc/dmcc30.zip *15-8*: DOOM EasyWAD v1.11 ========================== DESCRIPTION: This program was made for all those DOOMers with loadsa WAD files. It produces a nice WAD selection interface, which should put an end to losing track of all these files. (At least I get more frustrated from finding that particular WAD file and typing all that things on the command line than from playing DOOM itself!). CREATED BY: M. van der Heide (martijn@.htsa.hva.nl) AVAILABLE AT: Site (1): misc/easyw111.zip *15-9*: DOOMED v1.666 ===================== DESCRIPTION: This is the one of the few save game editors that I know of that hassurvived each and every DOOM version release. This great editor works on all versions of DOOM I through v1.666. CREATED BY: Arun Bhalla (abhalla@imsa.edu) AVAILABLE AT: Site (1): doomed16.zip *15-10*: DOOMED v1.6b ===================== DESCRIPTION: Another saved game editor (different than the original DOOMED). This editor is unique as it works on both DOOM I and DOOM II. CREATED BY: Chris Holz (cholz@wilbur.mbrak.swin.oz.au) AVAILABLE AT: Site (1): misc/doomedt.zip *15-11*: DOOM Front End v3.10 ============================= DESCRIPTION: A DOOM front end allowing many configurations. For DOOM I. CREATED BY: Josh Jackson (jsoftware@delphi.com) AVAILABLE AT: Site (1): misc/dfe310.zip *15-12*: DOOM!gate v1.6 ======================= DESCRIPTION: A DOOM front end allowing many configurations. For DOOM I. CREATED BY: Jani Halme (Unknown) AVAILABLE AT: Site (1): misc/dgate160.zip [15-13]: The DOOM Hacker's Tool Kit v1.0 ======================================== DESCRIPTION: The full source code for Josh Jackson's WAD editing utilities. CREATED BY: Josh Jackson (joshjackson@delphi.com) AVAILABLE AT: Site (1): wad_edit/misc/dhtk100.zip (15-14): The DOOM Help Service ============================== DESCRIPTION: A group of many files, including the "Official" DOOM FAQ and modem information, for help with DOOM. CREATED BY: Ian Mapleson (mapleson@cee.hw.ac.uk) AVAILABLE AT: Site (1): text/doomhelp.zip (15-15): The DOOM Honorific Titles ================================== DESCRIPTION: When you think your DOOM skills are solid and that no monster in hell can be a match for your shotgun, you have two basic ways of getting street credit. One is to win lots of DeathMatches against well-known players, and the other is to get one or more "DOOM Honorific Titles". The DHT is a rating system that awards top players with standardized and universally recognized titles. If you feel proud and/or silly enough, you can include the relevant letters after your name in your .sig and impress your fellow DOOM players. There are four titles to be conquered: DOOM Master (DM): can complete any level on Ultra-Violence. DOOM Grand Master (DGM): can complete any level on Nightmare. DOOM Tyson (DT): can complete any level on Ultra-Violence using nothing more than fist and pistol. DOOM Grand Ass Kicker (DGAK): has the combined skills of a Master, a Tyson and a Grand Master. The titles are awarded by passing an examination. As with most examinations, this will only be a random sampling of your capacity. You won't be required to complete all 27 episodes to prove that you can do it. You will be your own judge for the results. You will receive the text of the examination, which tells you what to do to be awarded the title you think you deserve; from then on you just have to produce the corresponding LMPs and upload them to a specific public place in a specific format to be able to call yourself a DM, DT, DGM or DGAK. There is no time limit. The LMPs must be produced especially for the examination -- you can't just send in your old ones. This is because there is an authentication mechanism which prevents people from recycling other people's LMPs. CREATED BY: Frank Stajano (fms@cam-orl.co.uk) AVAILABLE AT: Site (1): incoming/dht-exams/DHT3.ZIP *15-16*: DOOMLaunch v1.00 ========================= DESCRIPTION: DOOMLaunchis a complete DOOM .WAD manager. Looking for one program to handle all of your wads efficiently and easily? Can't find the text file to tell you what level that wad is? Is your hard drive overwhelmed by the sheer size of all those extra wads? Need a simple, easy to use solution? DOOMLaunch can help. CREATED BY: Keith Cohen (Unknown) AVAILABLE AT: Site (1): misc/dl100.zip [15-17]: DOOM Launcher for OS/2 v1.1 ==================================== DESCRIPTION: This program will create a REXX exec on-the-fly that will launch the DOOM v1.2 registered version with appropriate DOS SETTINGS and PARAMETERS to allow you to play DOOM under OS/2 2.1 in one of 3 ways: Stand alone, via Modem, and network. This program supports all known command line options for the DOOM.EXE, SERSETUP.EXE, and IPXSETUP.EXE executables. CREATED BY: Kevin Royalty (k.royalty@genie.geis.com) AVAILABLE AT: Site (1): /pub/doom/misc/dmos2run.zip [15-18]: The DOOM Level Design FAQ v1.1 ======================================= DESCRIPTION: A file containing frequently asked questions about DOOM level design and editing. CREATED BY: Tom Neff (tneff@panix.com) AVAILABLE AT: Site (1): wad_edit/text/design11.zip [15-19]: DOOMLOAD v4.0 ====================== DESCRIPTION: A replacement for DOOM's SETUP.EXE which allows quick net and modem play, "Sudden Death" play, play-logging for Novel networks, LMP recording and playback, and more. CREATED BY: Christian Antkow (cant@softchoice.com) AVAILABLE AT: Site (2): doomld4.zip Site (1): multi_doom/doomld4.zip *15-20*: DOOM Master v3.0 ========================= DESCRIPTION: The "ultimate" DOOM shell/launcher, handling everything from network to modem play, all DOOM configurations, and even has CD-ROM audio support. CREATED BY: Joe Wilcox (sillysft@aol.com) AVAILABLE AT: Site (1): misc/dm3.zip *15-21*: DOOMenu v17.0 ====================== DESCRIPTION: DOOMenu is a utility which allows IPX network, modem, and null-modem, or single play quickly and easily. DOOMenu allows you to choose cooperative or deathmatch with respawn or monsters on or off. It can load a save game, or use an external WAD file. It will ask you for the skill, episode, episode map, number to dial, and whether to disable call waiting. It can store up to 9 different default phone numbers for speed dialing. It also has a built-in wad rating system, so you never have to remember which wads were good, and a wad counter which records the number of times you have played each wad. It fully supports DOOM v1.666 with -fast (speeds up monsters), -altdeath (DeathMatch v2.0 Rules), -turbo (Speeds up players! Gr8 for handicapping), and @RESPONSE. CREATED BY: Jason Sandlin (000082937@ucis.vill.edu) AVAILABLE AT: Site (1): misc/doomen17.zip [15-22]: DOOM Modem Contact List R7 =================================== DESCRIPTION: The purpose of this list is to act as a directory of DOOM Modem players to help DOOMers connect with each other. If you are seeking a fellow player, simply locate someone near you on this list and send them E-Mail. If you would like to be added to the list, send E-mail with the subject "DMCL - Add me" to 73743,431 on CompuServe, or "73743.431@compuserve.com" on the Internet. Please provide the following information: 1) State/Province/Country (For North America, please use the state/province 2 character postal abbreviation.) 2) Area Code 3) NNX - This is the first 3 digits of your phone number, also known as your exchange. (Not required for European addresses) 4) Name 5) City 6) Game play preference (D=Deathmatch/C=Cooperative/E=Either) 7) E-Mail Address Example: Canada, ON, 416, 631, Jeff Forsyth, Toronto, E, 73743,431 CREATED BY: Jeff Forsyth (CompuServe: 73743,431) AVAILABLE AT: Site (1): text/dmcl7.txt [15-23]: DOOMPICS.ZIP ===================== DESCRIPTION: A series of DOOM pictures, including death scenes, barrels, and a close up of a rocket. These graphics are in PCX format. CREATED BY: Edgar Roman (eroman@dante.nmsu.edu) AVAILABLE AT: Site (2): doompics.zip [15-24]: DOOM Serial Connection Manager v1.06b ============================================== DESCRIPTION: DOOM Serial Connection Manager is an alternative to using SETUP.EXE or command line parameters to set up serial connections. It allows you to change many more options than with SETUP, and allows you to save up to 40 configurations. CREATED BY: The Blind Preacher: Nick Sabinske To reach Nick, E-mail "sharvari@coke.eng.umd.edu" and the message will be forwarded. AVAILABLE AT: Site (1): multi_doom/dscm106b.zip Site (2): dscm106b.zip [15-25]: DOOM Utilities v0.1 ============================ DESCRIPTION: Allows you to view DOOM maps. Includes such features as zoom, pan, and multiple episode support. CREATED BY: Bill Kirby (bkirby@netcom.com) AVAILABLE AT: Site (1): dmutil01.zip [15-26]: DOOM WAD Manager v1.30c ================================ DESCRIPTION: DOOM WAD Manager is a program that allows you to organize and work with all of your DOOM PWAD levels. You can catalog your PWAD and IWAD files, change the level a PWAD modifies, and run DOOM with a single IWAD or PWAD to try them out. CREATED BY: The Blind Preacher: Nick Sabinske To reach Nick, E-mail "sharvari@coke.eng.umd.edu" and the message will be forwarded. AVAILABLE AT: Site (1): misc/dwm130c.zip Site (2): dwm130c.zip *15-27*: DOOM.WAD Patch v1.666 ============================== DESCRIPTION: A unofficial patch which repairs a bug in DOOM I v1.666 in episode 3, mission 9. CREATED BY: Lloyd Shelby (lshelby@indy.net) AVAILABLE AT: Site (1): misc/dmp1666r.zip [15-28]: The DOOM IPX Network FAQ v1.2 ====================================== DESCRIPTION: A file containing answers to frequently asked questions about playing DOOM over an IPX network. CREATED BY: Josh Jackson (jsoftware@delphi.com) AVAILABLE AT: Site (1): text/ipxnet12.faq *15-29*: iDOOM v1.1 =================== DESCRIPTION: A TCP/IP network driver for playing DOOM over the Internet. * Full support for DOOM II * Online chat mode * Interactive game parameter setting * Built-in player "dialing directory" CREATED BY: Scott Coleman (asre@uiuc.edu) Jay Cotton (jay@calc.vet.uga.edu) AVAILABLE AT: Site (1): multi_player/idoom11.zip mrcnext.cso.uiuc.edu: /asre/idoom11.zip *15-30*: Internet DOOM Client/Server System v0.12 ================================================= DESCRIPTION: The DOOM* Client/Server System is a front-end to DOOM TCP/IP network drivers. You use the client software to connect to a Frag Server. While connected to the server, you can chat with other players and bystanders and negotiate game parameters. You tell the server what parameters you want, and when all the players are ready, the server will give the client the decided game parameters plus the IP adresses of all your victims. The client software will disconnect from the server and then run a multi-player DOOM game (iDOOM* or linuxxdoom*). CREATED BY: Jay Cotton (jay@calc.vet.uga.edu) AVAILABLE AT: Site (1): multi_doom/tcpsrv12.zip [15-31]: LNTYP v1.01 ==================== DESCRIPTION: Contains descriptions of the available linedef types by number, grouped by function. Includes 33 previously undefined linedef types and corrections to many others. CREATED BY: Brian McKimens (samneric@connected.com) AVAILABLE AT: Site (1): wad_edit/text/lntyp101.zip [15-32]: MIDI2MUS ================= DESCRIPTION: Converts MIDI music files to DOOM's MUS file format. Useful for available DOOM music editors. CREATED BY: id Software (help@idsoftware.com) AVAILABLE AT: Site (1): music/midi2mus.exe [15-33]: OLDIPX.ZIP =================== DESCRIPTION: These are some files which may be useful in getting DOOM running over a TCP/IP network. Included is an older version of a 3Com Etherlink III packet driver from 3Com, which has been found to be more reliable than the newer version from the Crynwr collection. Also included is an older version of the Crynwr collection, which includes a number of useful utilities that were taken out of the newer version. An old version of an IPX-to-PD converter is also included, which seems to run much better with DOOM than the new version by Intel. Other files include a copy of the DOOM IPX FAQ. CREATED BY: Steve Bonds (sbonds@jarthur.claremont.edu) AVAILABLE AT: Site (1): oldipx.zip Site (1): multi_doom/oldipx.zip *15-34*: SER6.ZIP ================= DESCRIPTION: A DOOM SERSETUP.EXE replacement which allows many baud rates, fixes all serial bugs, chat functions, statistics display, warping, and much more. CREATED BY: Russell Gilbert (b804682@csc1.ftw.bnr.com) Paul Hermann (hermann@poly-eng.uakron.edu) AVAILABLE AT: Site (1): multi_doom/ser6.zip Site (2): ser6.zip [15-35]: The Ultimate DOOM Maps =============================== DESCRIPTION: 1024x768x256 GIF maps of all DOOM levels. CREATED BY: Hap Campbell (hsc5m@watt.seas.virginia.edu) AVAILABLE AT: Site (2): ultmaps1.zip *15-36*: Unofficial DOOM Specs v1.666 ===================================== DESCRIPTION: Technical information about the DOOM .WAD file for programmers. Includes complete explanation of all components of the .WAD file, including nodes. v1.666 of the specs may not be available until the first quarter of 1995. CREATED BY: Matt Burnett (matt.fell@acebbs.com) Hank Leukart (Distribution: ap641@cleveland.freenet.edu) AVAILABLE AT: Site (1): wad_edit/text/dmspec16.txt Site (2): dmspec16.txt Site (3): dmspec16.zip ------------------------------------ CHAPTER [16]: Future add-on software ------------------------------------ [16-1]: Add-on software wish list ================================= Attention programmers! Here is a wish list, created by the DOOM players, of add-on software that should be made for DOOM. If you would like to make an addition to this list, please send me E-mail. Additionally, if you are planning on creating one of these utilities, tell me, and I'll move it to the "Add-on software in the making" chapter. o Patch for network play that allows more than four players [16-2]: Add-on software in the making ===================================== This chapter tells about add-on software which is being currently worked on. If you are working on something that is not in here, please send me E-mail so I can put it in. In this section, you can also request help on creating some add-on software. Project: None Author: Ghent (ghent@rushnet.com) Status: Looking for programming project. If anyone would like help from an experienced programmer for a DOOM project, E-mail him.