Pinochle Rules & Scoring When playing, if the highest card played so far can be beaten, then the next player must beat it. This holds for any suit, including trump. Also, if a suit has been trumped and the player is void in the suit and cannot beat the trump, she must still play trump. Card Order Ace Ten King Queen Jack Nine Bidding Bidding begins at 16. Once a player passes, she may not reenter bidding. High bidder picks up the kitty (3 cards for 3 people). All players get to see the kitty. The high bidder then names the trump suit, in which she must have a marriage (K & Q of the suit). If she doesn't have a marriage, then she immediately goes set by the bid and does not get her meld. After laying down the meld, the high bidder discards three cards (and she must announce the discard of any trump or any aces, but does not have to specify which ones) before she picks up her meld. If the high bidder does not discard the three cards, she goes set by her bid after the first trick. Other players keep their meld. There is no statute of limitations--as soon as she is found out, she goes set. House rule: Anyone can call a redeal if they find they are holding 6 of the 8 nines. Scoring Meld are laid down after someone takes the bid. They are included in a player's score only if the player can take at least one trick during card play. After meld have been laid down, the play begins. During play, any Ace, Ten or King that is taken in a trick is worth one point. There are thus 24 points from these cards. Taking the last trick is worth a point, making 25 total points. Meld Name Contents Points Marriage K-Q of same suit 2 In trump 4 Jacks J in each suit 4 Queens Q in each suit 6 Kings K in each suit 8 Aces A in each suit 10 Pinochle Q of Spades and J of Diamonds 4 Double " Both Pinochles 30 Run A-10-K-Q-J of Trump only 15 Fimp 9 of Trump 1 Note: If all eight of Jacks, Queens, Kings, or Aces is held, then the point value is multiplied by 10. ??